How Gaming Is Changing the Classroom

How Gaming Is Changing the Classroom

By the time she’s 21 years old, a student will play nearly 10,000 hours of video games. But can kids play their way to learning? An increasing number of educators are recognizing that students aren’t responding to old-school lectures, and they’re looking to engage the gamer generation by bringing gaming into the classroom.

10,000 hours is a meme whose significance we’re all familiar with from Gladwell’s Outliers, right? As in what it means, and what opportunity there is, in that first sentence of the article?

Most interesting info and link is to Quest To Learn in NYC.


Leave a Reply

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: