Monthly Archives: April 2012

How Gaming Is Changing the Classroom

How Gaming Is Changing the Classroom

By the time she’s 21 years old, a student will play nearly 10,000 hours of video games. But can kids play their way to learning? An increasing number of educators are recognizing that students aren’t responding to old-school lectures, and they’re looking to engage the gamer generation by bringing gaming into the classroom.

10,000 hours is a meme whose significance we’re all familiar with from Gladwell’s Outliers, right? As in what it means, and what opportunity there is, in that first sentence of the article?

Most interesting info and link is to Quest To Learn in NYC.


Non-gamers, here’s why you should care about games

Non-gamers, here’s why you should care about games

By Tim Chang, investor with the Mayfield Fund.

“At … the Future of Media conference hosted by Stanford’s Graduate School of Business — the opening question was why gaming is relevant to people who are not gamers. The panelists — folks from IGN, Activision, GaiKai, and Riot Games as well as myself — gave some interesting reasons for why non-gamers should care about the game market: …”

Study: Brain waves changed by game playing

Study: Brain waves changed by game playing

I’ll watch for more on this research:

Subjects who played the shooter videogame showed significant changes in their brain waves and also showed the greatest improvement on the visual attention task, something not seen in those who played the puzzle games, the university reported Thursday.
“Studies in different labs, including here at the University of Toronto, have shown that action video games can improve selective visual attention, such as the ability to quickly detect and identify a target in a cluttered background,” research psychologist Ian Spence said. “But nobody has previously demonstrated that there are differences in brain activity which are a direct result of playing the video game.

A Video Game Designed to Treat Depression Worked Better Than Counseling

RT @EduGamRes #Videogame designed to treat #depression better than #counseling #gamesforhealth#seriousgames #teens #SPARX

Researchers from the University of Auckland in New Zealand just published promising results of a study comparing a video game they designed to help treat depression in teenage kids against traditional face-to-face counseling. Called SPARX, the game guides the players through a number of challenges that help practice handling various life situations and emotions that come with them.

The study, published in the latest issue of BMJ, has shown that the game was at least as effective as counseling in helping treat depression and anxiety in a study group of kids averaging 15 years old. [Editor’s note: In fact, it worked better, reducing symptoms of depression more than treatment as usual.]

Stop harassment in games!

RT @Rachel_C_Li: Stop the Lord of the Flies behavior in games (lady/gay/racist hate crap):

“This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
Ask Microsoft Support for the tools we need to stop harassment here!
Come discuss this topic in the forums!”

I’m back!

So I’ve been tweeting quite a lot @uxisthepoint. My focus is now primarily on mobile apps and devices, especially developing with the latest web dev tools and technologies, and the things I’m tweeting about are primarily about those things. But I am seeing lots of good game-oriented content flow past in the Twitter stream, and decided I’ll start microblogging them here. I won’t add a lot of verbage; mainly just going to link to stuff that might interest people based on my old blog content. Feedback welcome.