2D Pixel Art competition for Second Life

Kerry commented on my post from last week about Second Life competition with info about FakeTown and CityPixel, and they are interesting enough I certainly wanted to blog about and link to them.

Both are online avatar-based MMO communities based on 2D pixel art, rather than 3D modeling and rendering. I posted about pixel art last year: The funkiest art you’ve never heard of

Both are web-based communities/interfaces which thus require no download, are innately cross-platform, and work on far broader a range of computers than to the 3D-based MMOs. In the upper right corner of each of those home pages you can click to visit/play them directly. How’s that for proof of lightweight and immediate availability?

Faketown seems to have a more open model for users to create their own content and “sell” it to others in the community – and, of course, has to deal with people abusing the open model. CityPixel provides an address to email one’s art for review and inclusion. That’s a tough business model call, really. Very open to user-created content, with problems and lots of activity? Or less open to user-created content, with less problems, and less activity?

Either way, it’s an important point that anyone really can can make interesting 2D pixelated art, avatars and objects – a pixel paintbrush and some patience even allows me to do that, and I’m no artist. So these environments are way easier to add content to than are 3D-model based environments. Faketown specifically includes integrated browser-based tools to: “Draw Anything,” “Create Animation,” “Upload Photo,” “Upload Music,” and “YouTube Video Link.”

CityPixel seems to be more polished and/or better funded, and to have a bit more focus on social networking.

Anyone else have the sense these could be killer apps if they are done well and catch on virally and globally? Will one of them take off as an alternative to Second Life and the other 3D MMOs? I’ve mentioned the compelling reasons why they could – most particularly that 1) any computer on the planet running a reasonably current web browser gives someone access to them, no download/client/3D hardware required. And 2) it’s a lot easier for users to create their own interesting and goodlooking 2D pixelated art than it is for them to make 3D.

Caveat: both seem ‘early’ – CityPixel is specifically still ‘beta.’

Anyone using these have feedback for us?

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