That was the title of the keynote I delivered at the Brazilian Symoposia on Gaming in November. Here’s the abstract of the talk:
User-created content is arguably the hottest trend in computing today, as demonstrated by the global success and impact of Wikipedia, MySpace, YouTube and others. Games also continue to be a very important and growing business, with 100% growth in sales from 1995 to 2005, and 50% further growth projected from 2005 to 2010. Recent technology is – for the first time in decades – allowing mainstream computer users to create their own graphical and game programs. This change is setting up a coming creative revolution in gaming which will inevitably result when this statement is true: “If you can read and you can type, you can create your own computer games.” This presentation will summarize the data that defines these trends and opportunities, will offer live demonstrations of KPL and Phrogram which show that this revolution has already begun, and will project near-future implications of these trends
I blog about it now because the Google video of the keynote is online. The video quality is not good, and particularly does not allow clear views of the screens from my demos. To help with that, I have dropped screenshots of what I demoed into the slideshow, and that slideshow is available here. There are, of course, many words of explanation around the slides, so if the abstract sounds interesting, what I’d recommend is downloading and reading the slideshow, while listening to the audio from the Google video.
Oh, as a teaser I should add that the slideshow includes screenshots of 35 Phrogram instructions allowing the control of a 3D model with an XBox controller, running atop XNA. Running atop XNA means it’ll run on XBox 360s, when we release that support.
Before the end of the month I will prepare an article format of the same presentation, but I have higher priority things I need to get done before I can do that.