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50 Books For Everyone In the Game Industry

Posted by theschwartz on October 10, 2006

Ernest Adams at Next Generation (I have found a lot of good and deep and intelligent content to blog about there!) has put together this opus of a Web article – when’s the last time you saw page 1 of 10 on a article on the web?!? From:

50 Books For Everyone In the Game Industry

What I’ve done is to assemble a collection of books that address the following questions:

  • What are games (and videogames)?
  • What has been the history of video games?
  • How are games related to other media, and what might we learn from those media?
  • How and why do people play games? And finally, how (in general terms) should we design and build them?

I’ve organized the books roughly by topic…

The topics are…

  1. Theory
  2. Design Practice
  3. Writing
  4. Graphic Design
  5. Music / Audio
  6. Online Community
  7. The History of Games
  8. Sociology
  9. People, Projects, and Businesses
  10. Other Media and Useful Disciplines
  11. Deep Background
  12. Inspirations

I’m not gonna spoil his fun by listing the books here – the article link is up top there. But after I post it I’m gonna go shopping for used books at Amazon. :D

One Response to “50 Books For Everyone In the Game Industry”

  1. Thanks for the suggestions, very good!

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